Bibliography

Balsamo, A. (1996) Technologies of the Gendered Body: Reading Cyborg Women, London: Duke University Press.

Baudrillard, J (1988) The Ecstasy of Communication, Semiotext[e] (Trans. Bernard Schutz & Caroline Schutze).

Baudrillard, J. (1983) Simulations, Semiotext[e] (Trans: P. Foss, P. Patton, P. Beitchman).

Bordwell, D. (1985) Narration in the Fiction Film, London: Methuen (Ch.7).

Davies, E. (1998) Techgnosis: Myth, Magic and Mysticism in the Age of Information, New York: Harmony Books.

De Lauretis, T. (1984) Alice Doesn’t: Feminism, Semiotics, Cinema, Basingstoke: Macmillan.

Friedberg, A. (1994) Window Shopping: Cinema and the Postmodern, London: University of California Press.

Hakken, D. (199x) Cyborgs@Cyberspace: an Ethnographer Looks into the Future

Haraway, D. (1991) Simians, Cyborgs and Women: The Reinvention of Nature, London: Free Association Books.

Herz, J.C. (1997) Joystick Nation, London: Abacus Publications.

Jordan, T. (1999) Cyberpower: The Culture and Politics of Cyberspace and the Internet, London: Routledge.

Laurel, B. (1991) Computers as Theatre, <Addison-Wesley, Reading,Massachusetts.>

Levy, S. (1984) Hackers: Heroes of the Revolution, London: Penguin.

Maynard, J. (1993) Spectatorship and Cinema, London: Routledge.

Metz (1976) Cinema and Psychoanalysis: the Imaginary Signifier, Basingstoke: Macmillan.

Mulvey, L. (1975) Visual and Other Pleasures, Basingstoke: Macmillan.

Murray, J.H. (1997) Hamlet on the Holodeck: The Future of Narrative in Cyberspace, London: MIT Press.

Provenso, Jr., E.F. (1991) Video Kids: Making Sense of Nintendo, London: Harvard University Press.

Rose, J. (1986) Fantasy: Literature of Subversion, London: Verso.

Stallabrass, J. (1996) Gargantua: Manufactured Mass Culture, London: Verso.

Vince, J. (1995) Virtual Reality Systems, Wokingham: Addison Wesley.

 

Edited References

Ang, I. and Hermes, J. (1991) ‘Gender and/in Media Consumption’ in Curran, J. and Gurevitch, M. (eds) Mass Media and Society, London: Edward Arnold.

Baudry, J. (1999) ‘Ideological Effects of the Cinematographic Apparatus’ in Braudy, L and Cohen, M. [Eds.] Film Theory and Criticism: Introductory Readings, Fifth Edition, Oxford, Oxford University Press.

Brody, F. (1999) ‘The Medium is the Memory’ in Lunenfeld, P. [Ed.] The Digital Dialectic: New Essays On New Media, Cambridge, MA: MIT Press.

Donald, J. (1989) [Ed.] Fantasy in the Cinema, London: BFI.

Friedman, T. (1995) ‘Making Sense of Software: Computer Games and Interactive Textuality’ in Jones, S. [Ed.] Cybersociety, London: SAGE.

Haddon, L. (1999) ‘The Development of Interactive Games’ in Mackay, H. and O’Sullivan, T. [Eds.] The Media Reader: Continuity and Transformation, London: SAGE.

Hayward, P. and Wollen, T. (1993) [Eds.] Future Visions: New Technologies of the Screen, London: Pluto Press.

Heath, S. (1976) ‘Narrative Space’ in Screen, Vol.17: No.3 reproduced in Rosen [Ed.] (1986) Narrative, Apparatus, Ideology: a Film Theory Reader, Chichester: Colombia University Press.

Jenkins, H. (1999) ‘Complete Freedom of “Movement”: Video Games as Gendered Play Spaces’ in Cassel, J. [Ed.] From Barbie to Mortal Kombat: Gender and Computer Games, London: MIT Press.

Kaloski, A. (1997) Bisexuals Making Out with Cyborgs: Politics, Pleasure, Con/fusion’ in Journal of Gay, Lesbian and Bisexual Identity, 2, 1:47-64.

Kuhn, A. [Ed.] (1999) Alien Zone II: The Spaces of Science Fiction Cinema, London: Verso.

Manovitch, L. (1999) What is Digital Cinema? in Lunenfeld, P. [Ed.] The Digital Dialectic: New Essays On New Media, Cambridge, MA: MIT Press.

Manovitch, L. (1996) ‘Cinema and Digital Media’ published in Shaw, J. and Schwartz, H.P [Eds.] Perspectives of Media Art, Germany: Cantz Verlag Ostfildern

Metz, C. (1980) ‘The Fiction Film and Its Spectator: a Metapsychological Study’ in Hak Kyung Cha, T. [Ed.] Apparatus, New York: Tanam Press.

Metz, C. (1982) The Imaginary Signifier: Psychoanalysis and Cinema, Bloomington: Indiana University Press.

Metz. C. (1992) ‘Identification, Mirror’ in Mast, G., Cohen, M. and Braudy, L. [Eds.] Film Theory and Criticism: Introductory Readings, Fourth Edition, Oxford: Oxford University Press.

Pearsall, J. [Ed.] (1999) The Oxford Concise Dictionary: 10th Edition, Oxford: Oxford University Press.

Skirrow, G. (1986) ‘Hellivision: an Analysis of Video Games’ in McCabe, C. [Ed.] High Theory / Low Culture, Manchester: Manchester University Press.

Stam, R., Burgoyne, R. and Flitterman-Lewis, S. [Ed.] (1992) New Vocabularies in Film Semiotics: Structuralism, Post-Structuralism and Beyond, London: Routledge.

Turkle, S. (1999) ‘Identity in the age of the Internet’ in Mackay, H. and O’Sullivan, T. [Eds.] The Media Reader: Continuity and Transformation, London: SAGE.


Internet References

BBC (1999) ‘Business: The Company File Video Games Giants Declare War’, Mar 4.

<http://news2.thls.bbc.co.uk/hi/english/business/the_company_file/newsid_290000/290646.stm>

BBC (1999) ‘Christmas Video Games War’ from BBC News Online, Dec 20.

<http://news2.thls.bbc.co.uk/hi/english/business/newsid_564000/564980.stm>

BBC (1998) ‘Santa’s Sack of Software’ from BBC News Online, Dec 23.

<http://news2.thls.bbc.co.uk/hi/english/special%5Freport/1998/12/98/christmas%5Fand%5Fnew%5Fyear/newsid%5F240000/240209.stm>

Cameron, A. (1995) ‘Dissimulations: Illusions of Interactivity’ in Millennium Film Journal, No.28: Spring.

<http://www.sva.edu/MFJ/journalPages/MFJ28/Dissimulations.html> [15-4-00]

Herz, J.C. (1997) ‘Joystick Nation: How Computer Games Ate Our Quarters, Won Our Hearts and Rewired Our Minds’

<http://www.wheels.org/spacewar/joystick_nation.html> [15-4-00]

Manovitch, L. (2000) ‘Navigable Space’, Currently awaiting publication

<http://www.crac.org/htmls/levspace.html>

‘Miss Kriss’ (1998) ‘Lara Croft: Feminist Media Critique and Audience Response’, Tombraiders.com, Apr 8.

<http://www.dsuper.net/~misskris/croft.html>

Ndalianis, A. (2000) ‘The Frenzy of the Visible: Spectacle and Motion in the Era of Digital’ <http://www.innersense.com.au/senses/contents/3/matrix.html> [13-5-00]

Texter, W. (1996) ‘“I May be Synthetic, but I’m not Stupid”: Technicity, Artifice and Repetition in Cyberville’ <http://www.texter.com/Textual/thesis.html>

Thomas Jr., D.A. (1999) ‘I.C. 1971: Historical Benchmarks (1971)’

<http://icwhen.com/the70s/1971.html> [15-4-00]

Yushkevitch, P.A. (1996) '3D Engine Techniques'

<http://www.cs.unc.edu/~pauly/3dengine.html> [14-5-00]

 

Film References

Starship Troopers (1997) Dir: Paul Verhoeven

The Matrix (1999), Dir: Wachowski Bros.


Game References

Descent (1994) Parallax Software/Interplay

<http://www.interplay.com/descent/descent.html>

Doom (1993-6), id Software.

<http://www.idsoftware.com/archives/doomarc.html>

Duke Nukem 3D (1995), Epic Megagames.

<http://www.epicmegagames.com>

Forsaken (1998), Acclaim Entertainment.

<http://www.acclaim.com/games/forsaken/index.html>

Halflife Series (1999), Sierra Software.

<http://www.sierrastudios.com/games/half-life>

Homeworld (1999) Sierra, Inc.

<http://www.sierrastudios.com/games/homeworld>

Magic Carpets (1994) Bullfrog Software

<http://www.bullfrog.com>

Mortal Kombat Series (1996) Midway Games Inc.

<http://www.mortalkombat.com>

Quake (1996) id Software.

<http://www.idsoftware.com>

Unreal Tournament (1999) Epic Megagames

<http://www.unrealtournament.com>